Скрипторий: Oracle Mystery - blight (divine mysteries)
Назад к списку всех объектов Divine MysteriesКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и утвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАOracle Mystery - blight (divine mysteries)
Blight
Oracle Mystery
Source Divine Mysteries
A spring bud will wither, a mighty oak will crash to the forest floor, and a callow youth will grow into maturity, then decline into old age. You know none of these things are cause for alarm or sadness. Decay is an essential part of nature's cycle, as the old pass away to make room for, or to nourish, the new. After all, the flower must fall for the seed to grow, and the toppled tree not only makes room for new saplings to flourish, but also forms a home for many types of flora, fauna, and fungi. Disease, poison, and rot—these are all tools to dispose of creatures that have come to the end of their usefulness that rest in your hands. You might wield them to bring an end to lingering suffering or to spread contagion over once-thriving lands. Well-meaning doctors, persistent healers, or zealous adventurers may try to stand in your way, but blight will spread in the end.
If you follow a deity, you might work toward the sinister ends of Rider of Disease Apollyon, the demon lord Cyth- V'sug, or the parasitic Ghlaunder. You might find allies among followers of Groetus or the cults of the Outer Gods. If you see your calling as part of the cycle of existence, you might venerate monitor demigods such as Mother Vulture or commune with nature.
Source Divine Mysteries
Your magic is a constant reminder that all creatures will eventually submit to the ravages of time and the environment. You are suffused with an aura of decay. Leaves wilt and insects fall out of the sky as you pass, silverware tarnishes in your hands, and the dregs of wine turn to vinegar in your goblet.
Cursebound 1 You gain weakness 2 to acid and poison damage. Cursebound 2 You take a –1 status penalty to saving throws against diseases and poisons. In addition, anyone attempting to Treat your Disease, Poison, or Wounds takes a –1 status penalty to the associated skill check. Cursebound 3 Your weakness to acid and poison damage increases to twice your level. Cursebound 4 Your status penalty to saving throws against diseases and poisons and the status penalty for anyone attempting to Treat your Disease, Poison, or Wounds increases to –2.
A spring bud will wither, a mighty oak will crash to the forest floor, and a callow youth will grow into maturity, then decline into old age. You know none of these things are cause for alarm or sadness. Decay is an essential part of nature's cycle, as the old pass away to make room for, or to nourish, the new. After all, the flower must fall for the seed to grow, and the toppled tree not only makes room for new saplings to flourish, but also forms a home for many types of flora, fauna, and fungi. Disease, poison, and rot—these are all tools to dispose of creatures that have come to the end of their usefulness that rest in your hands. You might wield them to bring an end to lingering suffering or to spread contagion over once-thriving lands. Well-meaning doctors, persistent healers, or zealous adventurers may try to stand in your way, but blight will spread in the end.
If you follow a deity, you might work toward the sinister ends of Rider of Disease Apollyon, the demon lord Cyth- V'sug, or the parasitic Ghlaunder. You might find allies among followers of Groetus or the cults of the Outer Gods. If you see your calling as part of the cycle of existence, you might venerate monitor demigods such as Mother Vulture or commune with nature.
Granted Spells
cantrip: caustic blast; 1st noxious vapors; 2nd fungal infestation; 5th toxic cloud
Revelation Spells
initial: ulcerous canker; advanced: purging toxins; greater: accelerated decomposition
Related Domains
Mystery Skill
Nature
Oracle Feat
Curse Of Inevitable Rot
Acid Curse Divine Oracle PoisonSource Divine Mysteries
Your magic is a constant reminder that all creatures will eventually submit to the ravages of time and the environment. You are suffused with an aura of decay. Leaves wilt and insects fall out of the sky as you pass, silverware tarnishes in your hands, and the dregs of wine turn to vinegar in your goblet.
Cursebound 1 You gain weakness 2 to acid and poison damage. Cursebound 2 You take a –1 status penalty to saving throws against diseases and poisons. In addition, anyone attempting to Treat your Disease, Poison, or Wounds takes a –1 status penalty to the associated skill check. Cursebound 3 Your weakness to acid and poison damage increases to twice your level. Cursebound 4 Your status penalty to saving throws against diseases and poisons and the status penalty for anyone attempting to Treat your Disease, Poison, or Wounds increases to –2.